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Pink or Blue? Examining gender in games

Contrary to what we may want to believe, emerging research indicates that use of digital tools and content within learning is not gender-blind. While girls and boys share a common interest in technology to support personalized learning, their uses of and aspirations for digital learning are often quite different. This is especially true with game-based learning. In this workshop, we will roll up our sleeves and interact with a variety of games that are popular in education. Using a new evaluation tool, participants will gain an insider perspective on gender-bias or sensitivity within games by examining the characterization, imagery and language, storyline and results of the game play.

Additional Supporting Materials

Learning Objectives

  1. Learn background and terminology associated with the emerging field of gender-sensitivity in digital learning, most notably in digital content & games
  2. Gain first-hand experience in determining the gender-sensitivity of specific types of games through the use of a new evaluation tool and game play
  3. Understand the importance and impact of gender-sensitivity when designing, implementing and evaluating games for K-12 education

Speakers

Organizer

Julie Evans, CEO, Project Tomorrow


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