SXSW PanelPicker

Voting period for this idea type has passed

How Dungeons & Dragons Prepared Me for UX

Description

A Dungeon Master serves as the game's referee and storyteller, while also maintaining the setting in which the adventures occur and playing the role of the inhabitants. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge. Does this sound familiar?
User centered-design takes many cues from early storytelling role-playing games. Being a UX director is very much akin to being the Dungeon Master. Laying the framework, playing out the different scenarios and anticipating varied outcomes for multiple personas is all a part of the challenge.
This presentation will discuss UX methodologies including user journeys, personas, and pathway strategies with Vincent Higgins Experience Design Director from Tribal DDB New York.

Questions Answered

  1. How to engage users using game mechanics and other relevant experience design tactics.
  2. Why storytelling is more important than ever. How to tell a story for millions.
  3. How to solve problems for multiple personas in one experience.
  4. How to deliver the correct output based on the user research.
  5. Listen and Learn, How to properly Pivot based on in market (in-game) un foreseen variables.

Tags

product design, digital strategy, user experience design

Meta

Event
Interactive
Category
Solo
Theme
Design and Development
Level
Advanced

Speakers

Organizer

Vincent Higgins Tribal DDB Worldwide

Additional Supporting Materials


Add Comments

comments powered by Disqus

SXSW 2013 is sponsored by:

SXSW 2013 Sponsors