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All Your Gov Are Belong To Us: Gaming 4 Gov Impact

“Thousands of gamers solve complex AIDS problem in 15 days that has puzzled scientists for 15 years”
This is not a headline from Ender’s Game or a future utopia - the problem was solved years ago through an online puzzle game designed as an experimental research project. Successes like these suggest that harnessing human computation through games can provide a new resource for tackling some of our biggest challenges.
Government faces increasingly complex challenges that require individuals to make effective decisions and manage risk in dynamic settings. These skills can be costly and time-consuming. But what if there was a way to use gaming to provide these skills in a cost-effective, safe, and fun manner?
Our presentation will focus on the characteristics of games that could help address some of these tough challenges. We will also describe key components of such solutions and articulate the difference between ‘persuasive play’ and other types of games or learning interventions.

Additional Supporting Materials

Questions

  1. How can gaming be used to address the public’s toughest challenges?
  2. What are the key characteristics of games that can be used to address tough challenges?
  3. How can entertainment design theory be applied to human computational games?
  4. What are examples of games which can be used for solving complex and challenging social problems?
  5. What are the ideal conditions in which a game could be deployed as a means to greater social impact?

Speakers

Organizer

Christian Doolin, Manager, Deloitte Consulting


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