What's Before Mobile First?
This session is dedicated to helping you test, debug, and confirm your web site on mobile devices before releasing it into the wild. We assume you already have permission, stakeholder approval, and even started building a website supporting phones and tablets. Now what?
I’ll share with you tactics that have helped me navigate one of the most difficult things we tackle – assuring our customers can best use our websites in a world of device sizes. I’ll review when to reach for some methods and when to put them away.
In this energetic talk you will see real-time demos and illustrative slides serving an audience of technically minded designers and developers.
Whether you’re already mobile-first, or simply mobile-curious, we’ll choose a set of tools strengthening your workflow and giving you a power-up to rise above your competition.
Additional Supporting Materials
- How can we turn Google Analytics big data into concrete knowledge better informing our decisions for going mobile to begin with, what hardware our users have, what operating systems, browsers, screen sizes, and many other aspects of their mobile experience.
- How can we reduce cost of development by using devices pretenders while still reliably testing our mobile site?
- What are the inspection tools available to us for finding, diagnosing, and fixing quirks in and glitches in our design across phones, tablets, and operating systems.
- What tools are available for previewing website design in progress across a number of handheld devices all at once to see the big picture of compatibility and rendering quality?
- Where do we go to measure how fast our website is and identify what aspects are slow, prone to fail on unreliable networks, and tells of potential improvements.
- Ken Tabor, Mobile Product Engineer, Sabre
Ken Tabor, Mobile Product Engineer, Sabre
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