Game Changers: Tools for Constructivist Learning
A panel of seasoned educators will share their experiences, strategies, tips, and tricks for running a successful "hands-on", constructivist learning space. This applies to teachers looking to incorporate new technologies into their classroom, after-school robotics club and girl scout troop leaders, district administrators looking for new ideas, and especially those interested in evolving a fab lab or "makerspace". Activities, curriculum, new technologies, and other resources will be discussed.
Additional Supporting Materials
- Fleshing out the most important considerations in building a hands-on classroom from both a pedagogical and technological standpoint.
- Providing different examples of how administrators, teachers, and other educators can incorporate constructivist activities into their specific situations.
- Share resources for maker-centric activities such as activities, books, curricula, websites, professional development opportunities, and more.
- Benjamin Leduc-Mills SparkFun Electronics
- Paulo Blikstein Stanford University
- Jaymes Dec Marymount School of New York
- Carlyn Maw Pasadena City College, Crash Space LA
Benjamin Leduc-Mills SparkFun Electronics
Show me another