Gaming the System: Teachers Hacking the Classroom
A growing number of teachers are creating games of all shapes and sizes for their own classrooms. They’re defying conventions in creative ways that inspire and engage students (and teachers!) to learn through game play.
Let’s talk about what that’s like, and lead the way for other innovative teachers. We’ll share remarkable work, discuss the creation process and inspire one another to think like game designers. Learn how to create, adapt, remix, mash up, and integrate games in classrooms.
Additional Supporting Materials
- Provide a space for teachers to learn how their colleagues are building games for their classrooms. Discover creative ways to build games, small steps to get started, and ideas to adapt in other classrooms.
- Create a collection of best practices for designing games and using them in classrooms. Share strategies and discuss critical support and resources necessary for using digital and analogue games to teach content and skills.
- Establish a supportive community of like-minded people that can learn from one another. Teachers, designers and developers alike can connect with the work of highly creative teachers to problem-solve and learn new approaches to game design.
- Courtney Francis, Outreach Manager, Working Examples
- Paul Darvasi, English and Media Studies Teacher, Royal St. George's College
- Tim Saunders, 4th Grade Teacher, East Grand Rapids Public Schools
- Michelle King, Cultural Literacy Teacher, Environmental Charter School
Courtney Francis, Outreach Manager, Working Examples
Show me another