How to Start a Game Company Incubator in a School
This panel will present an incubator program that helped high school students start game companies and prepare for careers in the game industry. During the summer of 2012, twenty Pflugerville ISD high school students worked in teams to create prototypes and concepts for their client. The students received mentorship from guest speakers and an on-site game industry expert.
A study was conducted to evaluate gains in skill, interest, and confidence over the 4 weeks. Quantitative data provided evidence that the program accomplished the intended goal of helping students build career pathways. The three surveys were administered at the beginning of Weeks 2, 3, and 4. Results showed substantial growth in two key areas: (1) Experience using GameSalad and (2) Confidence in going into the game industry. Qualitative results supported the efficacy of the program. One student wrote, “It has really opened my eyes about the reality of the in depth concept of the game making industry.”
Additional Supporting Materials
- How can an incubator program be established to prepare young adults for careers in the game industry? ...
- What types of resources and funding are required to establish such a program?
- What are the best practices of planning, implementing, and evaluating such a program? ...
- How did the program affect students longitudinally; in other words, what are the participants doing today - almost a year after the program?
- How can this program be scaled up?
- David Conover, Digital Interactive Media Instructor, Connally HS, Pflugerville ISD
- Ryan Merritt, Director - Career and Technical Education, Pflugerville ISD
- Lonny Stern, Director, STEM Council , Skillpoint Alliance
- Michael Mayrath PhD, CEO, GYLO (GetYa Learn On, LLC)
Michael Mayrath, PhD, CEO, GYLO (GetYa Learn On, LLC)
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