Reorientating UX Design for the Internet of Things
We used to go to our desks to connect to the Internet, now the Internet is in our pockets. Next year, it will be common to access online information on our wrists, from our eyeglasses, and inside our cars. By 2017, 'mobile first' will become irrelevant because information access will not only be on us but all around us. Welcome to the Internet of Things, or 'IoT' in short.
What will IoT mean for us designers, who are still helping our companies come to terms with Responsive Design? Internet of Things will create many new opportunities but also fundamental shifts in our work. As a designer of wearable devices, a service designer and the founder of the San Francisco Internet of Things Meetup, I want to share my experience and observations on how UX designer can start to investigate 4 areas and begin a conversation in this new era of information access.
Additional Supporting Materials
- How will User Experience Design change if a single user experience is spread across 5, 10, 20 devices around the user, some of them are in the user's pocket, some of them are mounted in public spaces, some of them are nothing more than a small sensor?
- If Internet of Things will inevitably create fragmentation, how can we adapt contents to match the user’s attention? What does a scalable UX look like?
- How much user information is enough to make an ecosystem ‘smart’? How much is too much?
- As user experience shifts from discrete sessions to distributed moments throughout the day, how can we approach a design problem with a service design mind-set?
- What are the capabilities and limitations of designing with massive amount of data generated by the user and sensors around him?
- Alfred Lui Jawbone
Alfred Lui Jawbone
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