Interaction Design and the Performing Arts
This panel looks at a wide range of intersections between interaction design and the performing arts, from narrative to puppetry to dramatic theory. The performing arts may be characterized by the expression of emotion and intent within a performative frame. By contextualizing IxD in this way, we have the opportunity to see a vast space that may be terra incognita to many designers. Noah Wardrip-Fruin’s approach looks deep into the code to find ways to embed and admit of expressive actions and behaviors. Emma’s research centers on the status of the player as performer, engaging the critical lens of performance theory to develop a nuanced approach to new interfaces for games, she talks about performance methods used in her pedagogy at OCAD. Allucquere Stone, a veteran of both installation and performance art, looks to puppetry for new inspirations. Brenda Laurel (convener) examines the value of dramatic theory and structure in design, especially in a multi-interactor world.
- How can programming be understood in relation to the performing arts?
- How does performance art fit into the larger category of performing arts? Why is it important in interaction design?
- What can we learn from the art of puppetry and other low-tech performance methods that can help us design better interactive experiences?
- How does dramatic theory inform interaction design? Which theories and theorists are especially relevant to interaction?
- Does the advent of multi-player or multi-interactor systems change any of these relationships? Are the parallels still meaningful, or are there new and different parallels to be drawn?
- Noah Wardrip-Fruin University of California at Santa Cruz
- Allucquere Stone University of Texas at Austin
- Brenda Laurel University of California at Santa Cruz
- Emma Westecott OCAD University
Brenda Laurel University of California at Santa Cruz
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