Glass: Game Changer for People with Disabilities?
Media and agencies are plagued with tunnel vision. They’re stuck thinking about mundane use cases for Glass that are reminiscent of first phase mobile apps. Wake up. Glass has the potential to do things more impactful than what brands are talking about. Let’s instead explore how wearable tech can drastically improve lives of people with disabilities or special needs.
In this session we’ll explore how Glass can unlock new possibilities for quadriplegics, the blind, or the deaf community to name a few. We’ll share real users’ stories, explore how wearable tech may address their needs, and look at what’s possible today versus looking into the future.
- What does the wearable market look like today?
- What features of Glass will drive the biggest impact for users with disabilities?
- What are smart use cases of Glass apps for the deaf, the blind, and quadriplegics?
- What do researchers and professors that represent the interests of those with disabilities think about Glass?
- How can the tech community drive innovation in this area and use our powers for “good”?
- Jen Quinlan Mutual Mobile
Becky White Mutual Mobile
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