New Technologies Revolutionize STEM Education
The idea that technology can revolutionize STEM education is not new. However, research suggests that some of the emerging new technologies, software, and platforms available have been shown to change the way students and teachers learn. Some of the latest technologies (3D printing, augmented reality and gamification) and the integration of the Arts into STEM education have made STEM culturally relevant and meaningful. One area the technologies have shown the greatest impact is among underrepresented minorities and girls who perceive STEM as intimidating, boring or irrelevant to their life. Learn how adopting these educational technologies has revolutionized the way students perceive, understand and apply STEM to their everyday lives. See examples of how these technologies are currently being used at SciTech Kids and Project SYNCERE and its impact in children.
Additional Supporting Materials
- How are innovators using new technologies to address the achievement gap and engage all types of learners, especially underrepresented minorities and women?
- How has incorporating new technologies and the Arts into STEM programs, changed how students, perceive STEM and its relevance to life and career?
- How has focusing on STEAM (integrating the Arts) instead of STEM significantly improved the odds of young learners learning science and engineering?
- Has the research shown how best to use the technologies both in and outside of the classroom?
- Despite increasingly widespread adoption of technologies in virtually every aspect of K-12 education, significant challenges are preventing widespread effective implementation. What are some of these challenges and what can be done to address this issue?
- Kim Magloire SciTech Kids and SciTech Educational Solutions
Kim Magloire SciTech Kids and SciTech Educational Solutions
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