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SAMR SLAMR: Maximizing Learning Potential in Apps

Beware! This is no ordinary panel. Get ready to be SAMR'd!

An app like any other tool is just an app. The ability to transform learning lies in the hands of the educator who designs the learning experience using those apps. The SAMR model measures the impact of technology on learning. Join us for a showdown where great learning apps will be moved up the SAMR model to their maximum potential.  

The session will begin with an introduction to the SAMR model and its potential for engaging learners with technology as the catalyst. Once different levels have been established, the presenters will provide examples and the progression through each level. Then the fun begins in an entertaining “SAMR SLAMR” where presenters will select a lesson idea and battle to see who can take their activity to the highest level. After the “Slam”, the audience will become active participants working together to give lessons a “punch” applying their new skill of elevating learning to new heights.

Additional Supporting Materials

Learning Objectives

  1. 1. What is the SAMR model and how can it be used to effectively guide instruction and learning? The SAMR model, developed by Dr. Ruben Puentedura, supports teachers in designing, developing and integrating technologies to support high levels of learning achievement. It encourages the leveraging of technology to implement highly effective learning that was previously inconceivable in traditional classrooms.
  2. 2. How can apps and activities be best leveraged to to redefine learning in my classroom? Educators often look for subject area apps that provide content information or guided practice for student interaction. While these apps have their purpose, this session will encourage teachers to find and use open-ended, creative apps that engage students in the process of learning rather than consumption of information.
  3. 3. What types of activities and combination of apps are best to engage students of all ages and subjects in reaching their maximum learning potential?   Through the “slam” activity, app integration will be modeled by the facilitators. Learning models and best practice theory will be exhibited and labeled as the slam progresses up the SAMR scale. The guided practice portion of the session will be differentiated to allow participants to explore the process at their own grade level and subject.

Speakers

  • Gabriella Meyers, K-12 Instructional Technology Consultant, Utica Community Schools
  • Julie Garcia, 7th & 8th Grade Math Teacher, San Diego Unified School District
  • Josh Mika, LRC Director, Naperville Community Unit School District 203

Organizer

Gabriella Meyers, K-12 Instructional Technology Consultant, Utica Community Schools


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