The Gamers' Guide to Parenting
Gamers grow up and become parents. But society values make gamers feel bad about time spent gaming, prompting players to retire controllers once babes are born. Anything less compromises your ability as an A+ parent.
But gamers do not have to choose between parent and gamer. They can leverage their gaming skills to unlock hidden levels of awesome in kids, thanks to The Gamers’ Guide to Parenting.
Presented by Dr. Carla Fisher, a gamer AND parent, it reflects her unusual background as a game designer with a doctorate in instructional technology and media from Columbia University.
Kids are a game, a multi-genre one with great production values, complicated artificial intelligence, and in need of extensive quality assurance testing.
Gamers attending this session will better understand how to take their experiences and apply it to support childhood milestones. Game designers will learn new ways to marry progressive educational philosophies with engaging game mechanics.
Additional Supporting Materials
- How does Plants vs Zombies go hand-in-hand with potty training? What is it about the achievement design that motivates behavior change?
- What does Left 4 Dead, a multiplayer zombie apocalyptic first person shooter, possibly have to teach us about baking chocolate chip cookies with 4 year olds? How does it leverage the zone of proximal development in a brilliant way?
- How could Cut the Rope, Tap the Frog, or Hardest Game Ever 2 be leveraged to help kids wait until a reasonable time on Christmas morning before opening presents? Do games really help children develop executive function and planning skills?
- Borderlands 2 has the Best Friends Forever skill tree (inappropriately nicknamed the “girlfriend mode” because it helps newbies play with experienced players). How does this provide an alternative design model for parents who are bored to tears playing games at their child’s level? Could Dora the Explorer have a “girlfriend mode”?
- Tutorials and instructional movies are not worth watching. Unless your Thomas Was Alone or Portal. Narrative makes the world happier, even when you're learning math facts. How?!?!
- Carla Fisher No Crusts Interactive
Carla Fisher No Crusts Interactive
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