sxsw-panelpicker-logo

Voting period for this idea type has passed

Game Based Cultural Storytelling

For as long as humans have had the ability to communicate we’ve been telling stories. Before the invention of writing, these stories were passed through generations through oral stories, rituals and plays. The stories, which have stood the test of time, explore universal human themes in a highly engaging format. Digital games represent a new type of storytelling. Instead of passively listening to or watching a story, in games players impact how the story unfolds, individually and collaboratively. This represents great opportunities and great challenges for game-based cultural storytelling. Gloria O’Neill, CEO of Upper One Games, the first indigenous-owned game company and Alan Gershenfeld, President of E-Line Media, a leading developer and publisher of digital games that engage and empower will describe the inclusive development process, challenges and opportunities for taking cultural storytelling into the modern era through a unique commercial video game they are developing.

Additional Supporting Materials

Learning Objectives

  1. Can video games be an effective medium for cultural storytelling that can resonate across generations?
  2. Can world-class video game makers work effectively with indigenous storytellers, elders and artists to create player-driven cultural storytelling?
  3. Is game-based cultural storytelling a commercially viable genre for independent games?

Speakers

Organizer

Pita Benz, Chief Operating Officer, Upper One Games


Add Comments

comments powered by Disqus

SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.


Show me another