Revenge of the Cancer-Fighting Nanobots
Can we game our way to better health? In 2013 HopeLab released Re-Mission 2, the follow-up to its groundbreaking video game for young people fighting cancer. Learn how brain science, an unconventional development model, and candid feedback from patients led to this next-generation health game. Insights include scientific markers for measuring impact in health games, tips on collaborating with game-industry experts, and why incorporating user feedback into design can make or break your game.
Additional Supporting Materials
- What is the psychological recipe for creating positive behavior change games?
- How can people with ideas for games beyond entertainment tap into the creative talents of the gaming industry?
- What development models might accelerate time to market (and reduce costs) for creators of health games?
- What are effective ways to collect actionable insights from consumers that improve the game development process and help ensure positive impact?
- What research demonstrates the impact of games for purposes beyond entertainment?
Richard Tate HopeLab
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