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Build, Create, and Hack: Bringing STEAM into K-12

The US is facing a crisis in its education system. Our standardized test-based approach is leaving new generations of American students at a disadvantage in a global economy that requires 21st century skills like innovation, curiosity and critical-thinking. The emphasis on science, technology, engineering, art and math (STEAM) and hands-on learning to close the gap is widely documented; join respected educators and program directors on the forefront of the movement as they discuss the challenges, methods and successes of instituting STEAM schools and hands-on learning programs across the US. This panel is moderated by Lindsay Levkoff, the Director of Education at SparkFun Electronics - a Boulder, Colorado-based embedded electronics company with four years of documented STEAM education outreach efforts.

Additional Supporting Materials

Questions Answered

  1. How do you successfully navigate the traditional school system to institute STEAM programs or projects? What are some hurdles educators might face and how do you work with them to offer STEAM options to K-12 students?
  2. How do educators bring the hands-on aspects of STEAM education (making, building, hacking, etc.) into typical classroom restraints and fit this type of learning in to education standards? How do you prove its worth to administrators from a standardized testing perspective?
  3. What are some lessons learned from planning, organizing, funding and executing a STEAM program or school?

Speakers

Organizer

Brian Huang SparkFun Electronics


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