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Badges in the Classroom: K-12 Learning

Badges represent an alternate way to capture learning. What can K-12 educators learn from those who have built badge systems about designing and implementing for classroom or blended learning environments?

This panel discussion looks at real badge systems and their implementation. Educators who have been through the badge design process will discuss their experience with content creation, badge design, technical integration, adoption, and the assessment thinking behind building a sustainable badge system. Panelists will share lessons learned and provide recommendations for those interested in piloting or implementing a badge system of their own.

Panelists include grantee projects from the Badges for Lifelong Learning Competition, funded by the MacArthur Foundation and administered by HASTAC, in partnership with the Mozilla Foundation. Badges for Lifelong Learning grantees received their awards at the DML Conference and will be in advanced stages of deployment by March 2013.

Additional Supporting Materials

Learning Objectives

  1. What are different examples of badge systems being implemented in K-12 environments? What do we know about badge systems being used in K-12 systems? Who is doing this work and what have they learned about motivating learners? How do badges challenge the status quo? Do badges work better in some environments than others? What can a badge system teach us about learning? What do badges have to do with Common Core?
  2. What was the badge system design process? Who comprised the team? What were some of unforeseen challenges encountered during the badge system design process? What early design principles can badge designers share?
  3. How have badges benefited the communities represented by the panelists? What were the advantages of badges as opposed to more formal ways of capturing and assessing one’s learning? What is the next phase of badges for each badge system designer?



Sheryl Grant, Director of Social Networking, HASTAC/MacArthur Foundation Digital Media and Learning Competition

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