There is no question that the way people consume content has fundamentally changed over the last several years. Whether online, on mobile phones, DVD or in physical spaces, the way we tell stories is also changing. What is the future of telling visual stories, with the reality of shorter attention spans, clickable culture and evolving technology that enables new ways to display and interact with cinematic content and narrative.
This panel will explore the opportunities, challenges, technical and usability issues and whether any one actually cares about interactive films.
Questions Answered:
What is the reality of Digital filmaking, now that people are used to having more and more control over their media, while watching.
How long will people watch a story, with ever shortening attention spans?
How much interaction is enough and how much is to much, when people are watching an interactive film?
Does anyone really care: What makes people stick with a film and want to interact with it?
Now that YouTube has enabled clickable buttons directly within the video, with content revealing based on choice, how will this be drawn into Narrative filmaking?
What medium is the best to work with for interactive film: Online, Mobile, DVD, installation, or all of the above?
What are the technical challenges and software are involved in creating interactive films, on different mediums?
How do we make money off this format, can traditional film festival, distribution networks and studio system evolve with interactive filmaking?
Can an interactive film ever be show in a traditional Movie Theatre, and if so, how can that experience be truly interactive.
Is viewing and interactive film a single experience, or can the format adapt and allow for multi player, or group interaction, and if so how?
Panelists:
Victoria Ha (Stitch Media), James Milward, moderator (Secret Location inc.), Mark Pytlik (Stink Digital), Phil Stuart (Preloaded), Rick Webb (The Barbarian Group)