Intimate computing is bringing real touch into the virtual world. But does computer mediated touch change the users, functions, or feelings about technology? We'll be looking at interactive clothing design, philosophy and teledildonic sex and peer into the future to answer these and other questions about socially acceptable touch, and touch that brings in the money.
Questions Answered:
What do we mean by virtual touch?
How can human touch be integrated into virutual/computer mediated interactions?
What are some examples of virtual touch currently in use?
How will virtual touch change who pays for and uses interactive technologies?
How will virtual touch change what we do with interactive technologies?
How will virtual touch change how we feel about interactive technologies?
Are there considerations for designers when it comes to the end use of the technology (e.g. for "family" or "adult" purposes)?
Is there a consumer market for products that include virtual touch?
What are some other applications of virtual touch in other fields?
What is the future of including touch in virtual interactions?
Panelists:
Kevin Alderman (Stroker Serpentine), Yin He (Simon Fraser University), Michelle Hinn (International Game Developers Association), Thecla Schiphorst (Simon Fraser University), Cory Silverberg, moderator (About.com)