Virtual Goods, the Next Big Business Model! |
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| Event | SXSW Interactive 2008 |
| Format | panel |
| Organizer | Susan Wu – Charles River Ventures |
| Description | With companies like Tencent ($500M+ yearly revenue) and Habbo Hotel ($65M yearly revenue) generating a significant portion of their revenue from virtual goods, it's clear that virtual goods represent a real, viable business model and will likely have a huge impact across all of the consumer Internet, and not just in gaming. From pets to coins to avatars, virtual goods are becoming a real opportunity for companies who are looking to build more engaging online experiences. |
| Level | Beginner |
| Category | Business, Philosophical |