As of September 2, Panel Picker voting is closed. You can, however, still leave comments on the proposals you find interesting. We will announce the first set of accepted panels on Thursday, October 2. Stay tuned to the SXSW Interactive Festival website for these announcements, or e-mail us if you have questions.
With companies like Tencent ($500M+ yearly revenue) and Habbo Hotel ($65M yearly revenue) generating a significant portion of their revenue from virtual goods, it's clear that virtual goods represent a real, viable business model and will likely have a huge impact across all of the consumer Internet, and not just in gaming. From pets to coins to avatars, virtual goods are becoming a real opportunity for companies who are looking to build more engaging online experiences.