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Ubiquity's Era: Your Application, Everywhere

Event Interactive 2011
Format Solo
Organizer Davide Di Cillo 39 Inc.
Description Until recently, user interface and user experience designers only had to deal with similar screen sizes (remember when we were designing all sites for 800 x 600?) and about 2 or 3 main browsers. But nowadays, when designing a website or application, we need to take into consideration that users could be accessing them from different devices and platforms, with different screen sizes (an iPhone with a 3.5" or a 30" display), with different input systems (from touch to mouse oriented), and different platforms (for example, Android users aren't familiar with the same elements that iPhone users are). In this presentation we will analyze these problems, with the help of case histories and examples. I will also showcase possible solutions, such as fluid responsive design or serving different templates, and what possible scenarios we are most likely see in the future.
Questions
Answered
  1. What are the most common challenges of cross-platform design?
  2. Should the functionalities of the same application or website be different depending on the device?
  3. Why shouldn't a designer use the same interface for each device?
  4. What does responsive design mean?
  5. How does cross-platform development influence the real time sync experience?
Level Beginner
Category User Experience