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Nothing is True, Everything is Permitted. Not!

Event Interactive 2011
Format Panel
Organizer Richard Nash Cursor
Description For the future of both, it is imperative that technology and culture learn from one another. Doing more with less is a philosophy that has animated both, especially in recent times with the notion of the minium viable product, and the injunction against feature creep. But art and culture have always understood the concept of "less is more" even if it took till the 20th century of that to be coined so neatly. For art to be possible, rules are necessary. In the Assassin's Code, the death of God makes everything possible. Many believe that the netwrok makes everything possible. But if everything is possible, how does anything matter? In art, what is left out is as important as what is included. Can the rules of making art help us make more useful technology? Can such concepts as the minimum viable product help us do a better job of writing, editing, designing, and disseminating novels, films, music. This high interdisciplinary panel will help illuminate how the eternal verities of art and science, when properly framed, can help us be better movers of the hearts and minds of men and women...
Questions
Answered
  1. Is the absence of video and audio in text-only long-form narrative a feature or a bug?
  2. How do we distinguish essence from ornament?
  3. Can we ensure that the process of addition by subtraction doesn't eliminate the playful?
  4. Shouldn't it be up to the user to decide what is too much, what is too little?
  5. Isn't this just a glib assertion to make everything simple, a fear of complexity?
Level Intermediate
Category Content
Tags art, design thinking, story-telling