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City as Platform: Gameplay in the Third Space

Event Interactive 2011
Format Dual
Organizer Sara Thacher Nonchalance
Description There is a growing zeitgeist of artists designing real world experiences that promote a sense of spontaneity and play throughout our urban landscapes. From epic-narrative driven adventures to casual street sports, the common interests is in taking interactivity off of the monitor and into the localized, visceral realm of our own neighborhoods. A series of case studies will be presented examining how new communities are being cultivated through these emergent forms of entertainment. The movement will be examined from a diverse range of perspectives including; Pervasive Play, Chaotic Fiction, Situationist and Performative Arts, Civic Engineering, Public Space Exploration and Reclamation. Experience-based examples will be presented from different applications (Automated Environments, Mobile Apps, Geocaching, LARPing, ARGs, Street Art, etc) and international scenes such as the Come Out & Play Festival, Hide & Seek Festival, ARG Fest-O-Con, Urban Playground Movement, and Open Engagement Conference. Presented by Sara Thacher and Jeff Hull of Nonchalance, a hybrid arts consultancy with an expertise in Situational Design. Their mission is to provoke discovery through visceral experience and pervasive play.
Questions
Answered
  1. Why have artists, designers and tinkerers from such a wide variety of disciplines converged on such similar approaches to play in the third space?
  2. What is the historical context of this work and how is it reflected in what is happening in the contemporary field?
  3. How does user generated content occur differently in physical third spaces vs virtual spaces?
  4. What new commercial applications and forms might this work have?
  5. Beyond current niche adoption, how will this work impact broader conceptions and of entertainment and culture?
Level Intermediate
Category Visual Design
Tags art, Game Design, Geo-location