City as Platform: Gameplay in the Third Space |
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| Event | Interactive 2011 |
| Format | Dual |
| Organizer | Sara Thacher – Nonchalance |
| Description | There is a growing zeitgeist of artists designing real world experiences that promote a sense of spontaneity and play throughout our urban landscapes. From epic-narrative driven adventures to casual street sports, the common interests is in taking interactivity off of the monitor and into the localized, visceral realm of our own neighborhoods. A series of case studies will be presented examining how new communities are being cultivated through these emergent forms of entertainment. The movement will be examined from a diverse range of perspectives including; Pervasive Play, Chaotic Fiction, Situationist and Performative Arts, Civic Engineering, Public Space Exploration and Reclamation. Experience-based examples will be presented from different applications (Automated Environments, Mobile Apps, Geocaching, LARPing, ARGs, Street Art, etc) and international scenes such as the Come Out & Play Festival, Hide & Seek Festival, ARG Fest-O-Con, Urban Playground Movement, and Open Engagement Conference. Presented by Sara Thacher and Jeff Hull of Nonchalance, a hybrid arts consultancy with an expertise in Situational Design. Their mission is to provoke discovery through visceral experience and pervasive play. |
| Questions Answered |
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| Level | Intermediate |
| Category | Visual Design |
| Tags | art, Game Design, Geo-location |