Turn on ye ole Javascript to add ratings in this low-budg app.

What Comic Books Can Teach Mobile Application Designers

Event Interactive 2011
Format Solo
Organizer Anjuan Simmons Adverlyze
Description Mobile application design is a conversation that allows the developer to speak to the user. While manuals are able to guide this conversation, nothing is more immediate and enduring than the user interface of the application itself. The small size of mobile device screens requires developers to create user interfaces that communicate to users in ways that are concise yet easy to understand. The comic book medium offers many design standards that mobile application developers can use to improve the effectiveness of their graphical user interface designs. Comic books have evolved through the years to maximize their ability to tell a story while confined to two dimensional static images. Comic book legend Will Eisner published “Comics and Sequential Art” in 1985 in order to document his mastery of using graphics to tell a story. This presentation will explore the design principles Eisner shared in his landmark book and specifically apply them to mobile application design. Scott McCloud’s book “Understanding Comics”, which built on top of the foundation laid by Eisner, will also be covered as well as McCloud’s later work “Reinventing Comics”. Film makers have used comic books as the blueprint for blockbuster movies like “Spider Man” and “Batman Returns”. The comic book medium can provide a blueprint for blockbuster mobile applications as well. When attendees leave this session, they will know how to throw some Eisner onto their mobile application designs!
Questions
Answered
  1. What are the techniques a developer can use to create mobile applications that harness the power of the comic book medium (described as sequential art by Eisner) to create applications that have the power and lasting appeal of Golden Age comic books?
  2. How does the language of comic books (e.g., words, images, panels, timing, rhythm, perspective, etc.) provide an effective model for the conversation between the mobile application user and the mobile application developer?
  3. Comic books are adept at facilitating social interaction in that they can be used while engaged in a conversation with another person. How can mobile application designers create user interfaces that also have this characteristic?
  4. The best comic book letterers are masters of using different sizes and shapes to convey spoken language. How can designers apply this to how they choose between various fonts and styles such as bolding, italics, and underlining?
  5. As mobile devices become more powerful, why are comic books the key to creating user experiences that create lasting ties between users and developers in the same way that millions of people are forever emotionally tied to Superman?
Level Advanced
Category Mobile Applications
Tags applications, design, mobile