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Gaming: Beyond The Final Frontier

Event Interactive 2011
Format Panel
Organizer Dan Pinchbeck thechineseroom
Description The indie and experimental gaming scene has exploded over the last few years, with the boundaries of what are described as games expanding in all directions. This panel brings together some of the leading developers in the experimental, art, avant-gaming and not-game scene to talk about the outer limits of the genre. We will be talking about what lessons can be learned from the lunatic fringe: how these filter down to mainstream game development, how gamers react to these sometimes difficult and obtuse titles, what importance they have to the medium and to more traditional indie development. We’ll also discuss the nuts and bolts of getting an experimental project off the ground, the role public subsidy and research grants can play, and the responsibilities fringe game makers and players have toward the field they work in. We will not be talking about how to balance chainsaw and shotgun combos or making compromises to suit corporate marketing departments and there will definitely be no space marines. However death, love, sex, insanity, life, existential crises and surrealism will definitely be on the menu.
Questions
Answered
  1. What do art/avant/not/experimental games contribute to the medium?
  2. How do you get projects like these off the ground?
  3. What does it mean to be a art/avant/not/experimental game developer?
  4. Who is the audience?
  5. What makes a good art/avant/not/experimental game?
Level Intermediate
Category Video Games
Tags art, experimentation, Games