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Innovations in Accessibility: Designing for Digital Outcasts

Event Interactive 2011
Format Solo
Organizer Kel Smith Anikto LLC
Description Introduced by researchers from the University of Sussex, the term "digital outcasts" is applied to users with disabilities or illness who are left behind as technology advances. The Web now offers new forms of engagement that bring greater fidelity and complexity to the online space; the very concept of "web accessibility" itself has evolved into something deeply immersive and complex. We as designers now face dynamic challenges and opportunities when providing barrier-free digital experiences. How can virtual worlds, geolocation apps, augmented reality and the 3D Web possibly be adapted to users with special needs, and how do we design for them? This presentation will explore the cultivation of digital innovation on behalf of people with physiological and cognitive disabilities, focusing primarily on the health and life sciences industry. Practical examples will include iPad, Nintendo Wii, haptic interfaces, virtual prosthetics, adaptive therapies, text-to-speech functionality, iPhone games and Second Life.
Questions
Answered
  1. How do people with physical and cognitive disabilities use emerging technologies?
  2. What gaps currently exist in the design and development of barrier-free digital experiences?
  3. What research is being done to support accessibility as a component of innovation?
  4. What is the business need for inclusive innovation on behalf of digital outcasts?
  5. What steps can we take to ensure that inclusive design remains a priority as technology continues to evolve?
Level Advanced
Category Accessibility
Tags mobile, universal design, virtual worlds