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Design Fiction:Props, Prototypes, Predicaments Communicating New Ideas

Event Interactive 2010
Format Panel
Organizer Julian Bleecker Near Future Laboratory
Description Design fiction is an approach to design that speculates about new ideas through prototyping and storytelling. The goal is to move away from the routine of lifeless scenarios-based thinking. We will share design fiction projects and discuss related techniques for design thinking, communication and exploration of near future concepts.
Questions
Answered
  1. What is design fiction?
  2. What is the difference between design fiction, science fiction and traditional advanced design or R&D?
  3. What are examples of design fiction?
  4. How do you create designed fictions?
  5. How is design fiction related to critical design?
  6. In the context of typical concept development, in what ways does design fiction differ from traditional scenarios?
  7. What is the importance of "making things", craftwork, model-making, "props" to the creation of a design fiction story?
  8. How can this idea of design fiction bolster the communication of speculative concepts by emphasizing rich, people-focused storytelling rather than device or service-centered technology and functionality?
  9. How can design fiction become part of a process for exploring speculative near futures in the interests of design innovation?
  10. What part can be played in imagining alternative histories to explore what "today" may have become as a way to underscore that there are no inevitabilities — and that the future is made from will and imagination, not determined by an "up-and-to-the-righ
Level Intermediate
Category Design Thinking, History of Technology, New Technology / Next Generation, Other / Out There