Creator of the überpopular "Couch to 5K" (C25K) running program, Clark has helped millions of skeptical would-be exercisers start jogging by making fitness more game-like. This talk reviews gadgets and services that transform fitness chores into tech-enabled play as video games or dazzling cascades of personal stats.
Questions Answered:
Why does exercise suck for so many people?
How has the Couch to 5K program persuaded so many people who *loathe* exercise to start running and actually like it?
How can you transform chore-like work into play-time effort?
How can you get serious about fitness (or any kind of work) by taking it less seriously?
What game-like elements can be applied to personal fitness?
What mobile apps, websites, and gadgets can improve your attitude about personal fitness routines?
How does instrumenting your workouts with a new generation of fitness gadgets and online services create tech-enabled play?
How can you find new motivation by creating a delicous statistical mosaic of your personal fitness progress?
How can social networking and online sharing sharpen your physical workouts?
How do new technologies build upon old-school motivational methods like written exercise journals or running clubs?
Level:
Beginner
Category:
ARGs, Mobile Applications, Self-Help / Self-Improvement, Social Networking, Sports 2.0