Turn on ye ole Javascript to add ratings in this low-budg app.

Title:

Gaming the Crowd: Turning Work Into Play

Your vote:
Yes No
Organizer:
Andy Baio, Kickstarter
Description:
What do Amazon Mechanical Turk, the Obama campaign, the 2010 Honda Insight, and the Nike+ all have in common? They all use gameplay mechanics to turn difficult real-world problems into play. I'll discuss practical ways to turn any website into a game, and the serious risks of doing it wrong.
Questions
Answered:
  1. How can gameplay concepts be applied to real-world problems?
  2. Why do people work for pennies on Mechanical Turk?
  3. What have games learned from Web 2.0?
  4. What game mechanics work as incentives on the web?
  5. How can we reward positive behavior?
  6. How do we create competition without hurting feelings?
  7. What do I do about people gaming the system?
  8. What game mechanics can hurt a community?
  9. What should I think about when designing point systems?
  10. How important is a narrative in gameplay?
Level:
Beginner
Category:
Community / Online Community, Social Networking, User Experience, Video Games, Web Apps / Widgets
Type:
Solo
Event:
Interactive 2010
on 17/8/09
Can't wait Andy. Great topic.
on 21/8/09
Very interesting!
on 25/8/09
YES! Looking forward to this.
on 26/8/09
Great idea. Bring Foursquare in the discussion, and it's a great topic.
on 26/8/09
brilliant questions to ask. +1 million points. Hugh Forrest: deny this panel at the peril of SXSW ;-)
on 3/9/09
You're one of the few people who I'd actually want to hear give this talk. Most people who want to give this talk I wouldn't trust as far as I could throw them.
on 7/9/09
this has awesome written all over it!
on 24/10/09
You're one of the few people who I'd actually want to hear give this talk. Most people who want to give this talk I wouldn't trust as far as I could throw them.
on 27/10/09
Good idea for a panel. Case studies ARE good. :)
on 18/11/09
great topic and good info. regards
on 29/11/09
Fantastic! A session on RIA Accessibility is long overdue!
Developed for SXSW by Lindsey Simon