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Indirect Collaboration: Collective Creativity on the Web

Event Interactive 2010
Format Panel
Organizer Joe Alterio Robots and Monsters
Description This discussion will examine the role of crowd-sourced input on the creative process. We will examine art, comics, design, photography and commerce, and the role that the audience plays in directing their creation. We will make a distinction between passive decision-making (i.e. Threadless) and participatory conception (i.e. 700 Hobos Project.)
Questions
Answered
  1. What is collective creativity?
  2. How does the web engender this type of collaboration?
  3. Is collective creativity "selling out"?
  4. Is there a space between audience-directed creativity (commissions) and creator-directed creativity (art galleries)?
  5. Why is scalabilty bad for creativity?
  6. Is media made more or less engaging by asking for audience participation?
  7. Is there a loss of creative ownership on the part of the artist?
  8. Can/should this be monetized?
  9. What's wrong with collaborative filtering?
  10. Does the audience's role change if they become a part of the creative process?
Level Intermediate
Category Art, Collaborative Filtering, Design Thinking, User Generated Content, Visual Design