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Add Some XBOX to Your UX

Event Interactive 2010
Format Solo
Organizer Josh Knowles Mojito, LLC
Description Tricks and techniques from the game design world can be applied to non-games -- social apps, creative tools, etc. -- to improve user experience, user enjoyment, and results. We'll look at traditional UX in a new light: from the perspective of games and gamers (and zombies, aliens, and goombas).
Questions
Answered
  1. What is the current state of gaming (for those not up-to-speed)?
  2. What is UX design in games?
  3. Why are games such powerful teaching tools?
  4. What can we learn about UX from single-player games?
  5. What can we learn from social/online games?
  6. How can games feel like vast open spaces when they're actually tightly controlled experiences?
  7. How do games influence behavior through abstract penalties and rewards?
  8. How can increasing limits actually increase user creativity?
  9. What are some real-world examples of design patterns taken from games into non-game contexts?
  10. When do we go too far and how do we let users step away from our game design strategies when necessary?
Level Intermediate
Category Community / Online Community, Interface Design, Social Networking, User Experience, Video Games