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Title:

The Birth of Eye-Def Acting

Your vote:
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Organizer:
Nigel Dessau, AMD
Description:
Hollywood is breaking boundaries when it comes to creating practically indistinguishable, lifelike human characters in films such as Beowulf. We’ll discuss the future of film and how recent innovations in technology are allowing movie makers to create a more realistic, interactive and engaging viewing experience for audiences.
Questions
Answered:
  1. How close are we already to rendering a “virtual” actor in real-time in perfect, lifelike detail?
  2. What are the applications for eye-def computing to movies and gaming?
  3. What are the possibilities for merging eye-definition computing with real-time interactivity in entertainment?
  4. What are applications for eye-def computing beyond entertainment in the medical field and more?
  5. What will eye-def computing mean for movie goers and gamers?
  6. What kinds of innovations are enabling and accelerating us to get closer and closer to lifelike human images?
  7. What kind of hardware is needed to make eye-def computing a reality?
  8. What is the timeline for when we can start watching movies or playing games with perfect eye-def images?
  9. Does eye-def computing make actors irrelevant?
  10. Why are humans repulsed by almost life-life human facsimiles, aka the uncanny valley hypothesis?
Level:
Beginner
Category:
Content, Digital Filmmaking, Hardware, New Technology / Next Generation, User Experience
Type:
Panel
Event:
Interactive 2010
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Developed for SXSW by Lindsey Simon