It's the start of a new project. You've got requirements, guidelines, data, research. Now what? Like an artist staring at a blank canvas, designers of interactive products often don't know where to start. Instead of following a rigid methodology or waiting for the perfect idea to appear out of the blue, designers must invent new tools and tricks to foster real UX innovation.
Questions Answered:
What is a design process?
What is wrong with most of today's design processes?
What kinds of methdologies do interaction design teams use today?
What new deliverables and processes have people invented recently?
How is sketching important?
What do non-interactive innovators do to ensure great new ideas?
Where do ideas come from?
*When* do new ideas come?
What is design thinking?
What is wrong and what is right about Data-Driven design?