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Title:

The Human Interface (or: Products are People, Too!)

Your vote:
Yes No
Organizer:
Christopher Fahey, Behavior Design
Description:
More and more, users are interacting with web sites and software on a conversational, physical, psychological, and emotional level -- just like we've always interacted with other people. UX designers, then, must stop thinking about interfaces as dumb control panels and begin using technology to envision interfaces (literally!) as human beings.
Questions
Answered:
  1. How are interfaces becoming more like human beings?
  2. Why have interfaces been so hard to use in the past?
  3. How does the human brain expect to interact with machines?
  4. How can we design products with personality?
  5. What new or unexpected skills will be required to design more human-like interfaces?
  6. Wait, weren't social networks supposed to make my site more human?
  7. Should user experience designers learn about artificial intelligence? How?
  8. How have computer games and science fiction affected interaction design in the past? (and how will they continue to drive UX design in the future?)
  9. How can art forms like literature and theater shape interaction and user interface design?
  10. What are the most interesting and innovative *human-like* user experiences and interfaces today?
Level:
Intermediate
Category:
History of Technology, Interface Design, New Technology / Next Generation, Other / Out There, User Experience
Type:
Solo
Event:
Interactive 2010
on 17/8/09
This is getting out there -- which is exactly what I want from a SXSW presentation.
on 17/8/09
It is definitely out there when it comes to artificial intelligence and other futuristic stuff, but even things we use every day today -- like gestural and voice based interfaces -- are already making computer use a little more like interacting with other humans.

These technologies aren't just for expensive systems, nor are they just for games and entertainment. They're fast becoming the primary means of interacting with computers. We cannot continue to think of interaction design as mostly about clicking a mouse.

Even everyday non-technological things like copywriting and illustrations help humanize interfaces to better match what people feel most psychologically comfortable and compatible with. Instead of the "human computer interface" (or HCI), we have to start finding ways to design specifically for the "human interface".
on 18/8/09
Like where you are going with this!
on 1/9/09
I'd vote for Chris Fahey reading from the phonebook but this topic is deeply intriguing. I think we're on the verge of really opening up the floodgates with gestural interfaces, kinesthetic embodied experiences, augmented reality. Can't wait to hear Chris present this topic.
on 3/11/09
A must see, without doubt.
on 13/11/09
Terrific info in support of small enterprise. Great idea!
Developed for SXSW by Lindsey Simon