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Title:

The Great “MMO” Hope

Your vote:
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Organizer:
Min Kim, Nexon America
Description:
Free-to-play, massively multiplayer online (MMO) games are becoming the new “go-to” model for video game companies looking to attract new, young and casual gamers in this competitive and downturned market. In addition, millions are joining free-to-play MMOs to not only explore new gaming environments, but to decrease entertainment spending.
Questions
Answered:
  1. What is an MMO?
  2. Why are traditional gaming companies exploring MMO gaming models?
  3. What are the advantages and disadvantages to the model?
  4. How do free-to-play MMOs plan to compete against console games?
  5. Does a free-to-play gaming experience have a negative connotation?
  6. What is the business model to support free-to-play games?
  7. What are microtransactions?
  8. Are microtransactions successful within free-to-play games?
  9. What are the risks in an online economy?
  10. How important is customization in free-to-play gaming?
Level:
Intermediate
Category:
Type:
Panel
Event:
Interactive 2010
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Developed for SXSW by Lindsey Simon