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Title:

Improv Lessons For Freelancers

Your vote:
Yes No
Organizer:
Jordan Hirsch, Team Hirsch Industries
Description:
Learn how the fundamentals of improvised comedy can help you achieve freelance success. Active listening, trusting yourself, and saying "yes, and..." are essential to good improv - and good freelancing. You'll learn skills to help you sign clients you love and get paid what you're worth. And we'll play games!
Questions
Answered:
  1. What is improv?
  2. How does improv relate to freelancing?
  3. How can I use improv even if I'm not a performer?
  4. Improv is about making things up - as a freelancer, shouldn't I always have a plan?
  5. How can I use improv to build better client relationships?
  6. How can I use improv to market myself more effectively?
  7. How can I get paid what I'm worth as a freelancer?
  8. How can I get better freelancing clients?
  9. How can I add more value for my clients?
  10. What are some improv games that can help my business?
Level:
Intermediate
Category:
Art, Career / Work Concerns, Other / Out There, Self-Help / Self-Improvement
Type:
Dual
Event:
Interactive 2010
on 17/8/09
This sounds like fun. I just sent out a tweet about it.

"Vote for the LAST panel in the SXSW Panel Picker #2219 Improv Lessons For Freelancers http://bit.ly/1y3Fa @tfish77"

Even if the panel doesn't get approved I'd love to hang out.
on 19/8/09
Thank you, Steve. I think this will be a fun panel - and a useful one, as well. And like I said, we'll play games!
on 20/8/09
You can see a recent improv performance featuring me and my co-presenter, improv troupemate, fellow freelancer, and wife, Amanda Hirsch here: http://www.vimeo.com/5205368 (this is from June 2009).
on 25/8/09
Fantastic idea!
Aparna Nancherla
on 25/8/09
Everyone in life needs an improv workshop.
z phillips
on 25/8/09
most freelancers I know need this kind of help and this sounds fun.
on 26/8/09
Makes sense to me. I'd love to see this session.
Ken Hays
on 26/8/09
Interesting. I never thought about this before. My interest is peaked.
Developed for SXSW by Lindsey Simon