It’s been ten years since Napster brought the digital distribution of entertainment into the mainstream. How far has it come? Where is it now? And what opportunities lie down the road? A "state of the union" discussion in the digital entertainment space, from music to movies, games and more.
Questions Answered:
How did Napster change the way we access entertainment?
What other companies and products have had the biggest impact on digital distribution this decade?
Why is the U.S. lagging behind in broadband? How has it hindered the industry?
Computers, game consoles, cell phones - what other devices are waiting to go online?
Is there still room for start-up companies in this space?
What companies do you see as the biggest game-changers in digital entertainment distribution now, and which will be in 5 years? 10?
Online distribution has become the norm for music. When will that happen for other forms of home entertainment?
How can we continue expanding the access of digital entertainment while still protecting the artists?
What are you most excited about when it comes to digital entertainment?
What is the biggest hurdle still ahead for this industry?
Level:
Intermediate
Category:
Cloud Storage / Delivery, Digital Distribution, History of Technology, Online Video, Video Games