Pervasive, Mixed-Reality and Ubiquitous Gaming are new forms of interaction that are emerging from the intersection between cutting-edge technology and urban play. In this talk I present a structure for understanding the player experience of these games, showing how play, gaming, performance and spectacle fit together.
Questions Answered:
What are Pervasive Games?
What is the range and diversity of games being developed?
Why is technology vital for the appearance of this phenomena?
And why is technology not actually that important for the design of Pervasive Games?
Are Pervasive Games really games? Are they art? Or another type of experience?
What is the difference between playing and gaming?
Why is a collaborative spectacle important?
Why is performance and performativity important?
How do you go about forming a critique of Pervasive and Ubiquitous Games?
Level:
Beginner
Category:
ARGs, Design Thinking, Other / Out There, User Experience, Video Games