Usability? Meh. Let’s talk about persuasion. Are you designing serendipity, arousal, rewards and other seductive elements into your applications? We’ll discuss specific ways that sites like Dopplr, iLike and LinkedIn leverage basic human psychology to motivate and shape online behaviors.
Questions Answered:
How can I get more people to register on my site?
How can I get more people to use our application?
How do I use things like social proof and curiosity to engage users?
What findings from psychology/game mechanics/neuroscience I should be aware of?
Who else is talking about psychology and Web design?
Help! I need some practical tools to help me apply these principles.
How can I make my site more playful and engaging?
Why kinds of things motivate people? What turns people off?
What sites are doing a great job leveraging psychology in their designs?
How do I get users "to first base" with my site?
Level:
Intermediate
Category:
Community / Online Community, Design Thinking, Information Architecture, Interface Design, User Experience