The Internet is situated in the real world, and interesting experiences have to blend physical and digital. Mixing new technology - Arduinos, GPS, RFID, QRcodes - and old (web, paper), we present examples of the recently possible future, and the lessons we've learnt. And we'll make something along the way.
Questions Answered:
Why isn't the future just on screen, on the Internet?
What is media design?
How can we use a mix of media to create new things?
How do we move past digital infatuation and analogue nostalgia?
What recent technology advances have there been that enable new experiences?
How does user generated content and social media extend into the real world?
What metadata is reliable and useful?
How do you design interactions for RFID and 2D barcodes?
How does Print On Demand work?
How does this change media audiences, mass markets and marketing?
Level:
Intermediate
Category:
Content, Design Thinking, New Technology / Next Generation, User Experience, User Generated Content