ARGs are often trotted out as a shining example of woman-friendly games. They boast unusually high rates of female developers and players, and a slew of kick-ass female leads. But if you dig a little deeper, are they just the post-Buffy version of Princess Peach, always needing to be saved?
Questions Answered:
Do women play games?
Do women make games?
How are player and developer demographics different for ARGs and video games?
How are women portrayed in traditional video games?
How are women portrayed in ARGs?
Why do gender roles in games matter, anyway?
Why do the same few archetypes keep showing up in games?
How do you come up with non-problematic female roles?
How do these techniques extend to people of varying ethnicities, sexuality, body size, etc.?
Are there games that do a great job of portraying women and other minorities?
Level:
Beginner
Category:
ARGs, Content, Social Issues, Video Games, Writing / Technical Writing