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Artists, Labels Embrace Virtual Worlds

Event Interactive 2010
Format Solo
Organizer Lee Clancy IMVU
Description Music labels (Atlantic Records, EMI, Sony BMG) and musicians (Rob Thomas, Ice-T, New Found Glory) are embracing virtual worlds by creating branded stores and virtual merchandise that engage their fans and promote and sell music and memorabilia. Learn how virtual worlds are changing the music industry and creating new revenue streams and promotion opportunities.
Questions
Answered
  1. How is the music industry embracing virtual worlds as a new revenue generator?
  2. What are some of the music industry's leading labels and artists doing to engage customers in unique ways in virtual worlds?
  3. How is selling music and branded virtual merchandise in virtual worlds different from selling it through traditional means online?
  4. What are some of the the key advantages associated with promoting and selling music and virtual merchandise in virtual worlds?
  5. How are music fans interacting with music labels and artists in virtual worlds?
  6. How do music labels and artists gather customer feedback in these virtual spaces? What types of engagement can they measure outside of music plays?
  7. How have some of the leading music labels benefited financially from creating a virtual world presence?
  8. Why are music labels moving in this direction?
  9. What are some of the best practices associated with selling digital goods and music in virtual worlds?
  10. What does the future hold for music labels online and in virtual worlds?
Level Beginner
Category Branding / Marketing / Publicity, Community / Online Community, Music 2.0, New Technology / Next Generation, Social Networking