The term 'user experience' used to be an afterthought in mobile application design. The iPhone changed all that and has set a new benchmark for user experience on mobile devices. This panel will serve as a primer for anyone interested in learning how to apply UX principles to the creation of applications for iPhone, Android, and mobile websites.
Questions Answered:
Should I build a mobile website or a native application?
Should I build a web app, native or the iPhone platform?
Should I create an app for iPhone, Android, AND Blackberry?
What are the best ways to conduct usability testing for my mobile application?
What are some example deliverables I should show to clients?
What is the typical size of a mobile project team?
How many UX people should be on the team?
What is the role of research in the mobile design process?
How do you develop a mobile strategy for clients?
How do I best use the uniques properties of mobile devices versus simply replicating what's on the web site for a smaller screen?