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Title:

The UX of Mobile

Your vote:
Yes No
Organizer:
Kyle Outlaw, Razorfish
Description:
The term 'user experience' used to be an afterthought in mobile application design. The iPhone changed all that and has set a new benchmark for user experience on mobile devices. This panel will serve as a primer for anyone interested in learning how to apply UX principles to the creation of applications for iPhone, Android, and mobile websites.
Questions
Answered:
  1. Should I build a mobile website or a native application?
  2. Should I build a web app, native or the iPhone platform?
  3. Should I create an app for iPhone, Android, AND Blackberry?
  4. What are the best ways to conduct usability testing for my mobile application?
  5. What are some example deliverables I should show to clients?
  6. What is the typical size of a mobile project team?
  7. How many UX people should be on the team?
  8. What is the role of research in the mobile design process?
  9. How do you develop a mobile strategy for clients?
  10. How do I best use the uniques properties of mobile devices versus simply replicating what's on the web site for a smaller screen?
Level:
Intermediate
Category:
Mobile Applications
Type:
Panel
Event:
Interactive 2010
on 31/8/09
You guys' sxsw web app looked great last year, thumbs up.
on 4/9/09
It'd be great to address the implied assumption: are iPhone, Android, and Blackberry the 3 dominant platforms? Whither the competition? (ahem, Nokia...)
on 4/9/09
Er, yes, they are the dominant platforms - I meant, are they the only 3...
Frank Ornell
on 4/9/09
Looking forward to this! SXSW 2009's mobile banking panel was great.
on 19/10/09
Kyle is the mobile UX person at Razorfish; I am looking forward to seeing him present this topic at SxSW.
on 3/11/09
a BIG thumns up
on 13/11/09
I'd be super into learning from Kris. Dig it!
Developed for SXSW by Lindsey Simon