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Title:

Documentary Games: Playing With The Truth

Your vote:
Yes No
Organizer:
Tony Walsh, Phantom Compass
Description:
Games are powerful storytelling and teaching tools, but can games be truly documentary in nature? While film is an established factual medium, does “truth” hold up in a designed game system? Learn about theory and practice of documentary game-making as well as the social impact and ethics of documentary games.
Questions
Answered:
  1. How do you know if your story is a documentary game (not a film)?
  2. What is the role of videogames in a cross-platform approach to documentary?
  3. What traditional issues affecting documentarians also affect documentary game-makers? (i.e. truth-seeking, advocacy, objectivity, representation)
  4. How do game makers balance accountability to real subjects, and good game play?
  5. Is there any subject a documentary game can’t or shouldn’t address?
  6. What funding, publishing and distribution options are available for documentary games?
  7. Can an institutional framework for the development of game projects be put in place, such as it exists for documentary filmmaking?
  8. When is a documentary game a ‘success?’
  9. What does the development, production, and distribution process look like for documentary game development?
  10. What sorts of budgets, teams, and other resources are useful in developing documentary games?
Level:
Beginner
Category:
Content, Digital Filmmaking, Documentary, Machinima / Gaming, New Technology / Next Generation
Type:
Panel
Event:
Film 2010
on 17/8/09
Hi, I just wanted to introduce myself as I am a fellow panel participant along with panel organizer Tony Walsh. My name is Susana Ruiz and for your reference, my bio is below. It is truly an exciting moment and I think a documentary games movement is in a nascent and vibrant stage. I look forward to great experiments and terrible ones - all important in moving forward this desire to question and extend the limits of what we have so far experienced while playing videogames; a desire to learn from - and respond to - mainstream and/or conventional game development as much as the documentary film tradition was a response to fiction.

Susana is a media artist and scholar working in the intersections between art, journalism, game design, documentary and ethics. In partnership with mtvU and a team of passionate and socially conscious students, Susana developed DARFUR IS DYING, a pioneering game for social change, which received critical acclaim from experts, won numerous awards, and helped garner the Academy of Television Arts & Sciences’ prestigious Governors Award. The game was said to be one of the best representations of life in Darfur by Pulitzer Prize winner New York Times columnist Nicholas Kristof, and was presented in Capitol Hill to members of the U.S. Congress. Her follow up project in collaboration with the Metropolitan Action Committee on Violence Against Women and Children - FINDING ZOE - addresses gender stereotyping and teen dating abuse, and won the Ashoka Changemakers and Robert Wood Johnson Foundation’s global competition Why Games Matter: A Prescription for Improving Health and Health Care. Susana has presented at numerous media and game festivals as well as academic conferences, and has been interviewed by major news venues including The New York Times, The Washington Post, TIME, NPR’s Morning Edition, NPR’s All Things Considered, CNN, and ABC World News. She received a BFA from The Cooper Union for the Advancement of Science and Art and an MFA from the University of Southern California, where she is currently a doctoral student. She is the co-founder of the game design collective Take Action Games, which seeks to address critical social issues via innovative gameplay.
on 17/8/09
Hey everyone - I'm thrilled to be part of this discussion too. As part of my job as Director of Creative Programming at BAVC, I run the MacArthur-funded Producers Institute for New Media Technologies where Susana, Tony and I met last year. We realized that the landscape around "serious" gaming was really beginning to heat up, the conversations were happening internationally, and they were changing things up in both documentary production and gaming. I advocate for documentary filmmakers to partner with game developers in the early stages of storytelling to architect the most profound impact in communities.

I agree with Susana's comment about extending the limits of what we have experienced while playing videogames -- I think that an immersive documentary game can be a bridge from theory to praxis, and from observation (cinematic) to real participation (massive numbers of players transforming a universe). I dream of that new killer app that creates a level of verite, issue-driven documentary action onto any existing MMP or multiplatform game like GTA, Half-Life, Resident Evil. I spend too much time thinking about interactive reality, factual gaming, open worlds, database cinema...I really hope we can bring this panel to SXSW.
on 18/8/09
Hi—I’m Cindy Poremba, and I will also be speaking on this panel. I’m an artist, curator and researcher currently completing my doctoral work on documentary videogames. Through both research and practice, I’ve been looking at the ways our conception of documentary can extend into games, and what games can offer documentary. It’s an issue with many theoretical and practical challenges that aren’t necessarily self-apparent, and I’m excited to have the opportunity to share and discuss some of my initial findings.
Jeffrey Radice
on 2/9/09
I would absolutely attend this panel, but curious why this isn't being proposed in the Interactive track instead of the Film track?

What documentary filmmakers can learn from game developers and vice versa is an excellent topic.

Even extend the scope to include issues such as how practices and methods of software and game development can be applied to documentary film production (& v.v.) ... since at the core of either type of production today you are dealing with digital asset management and digital workflows.
on 4/9/09
thanksss
on 4/9/09
2010 ygs
on 24/10/09
I would love to learn more about it.
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Developed for SXSW by Lindsey Simon