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Documentary Games: Playing With The Truth

Event Film 2010
Format Panel
Organizer Tony Walsh Phantom Compass
Description Games are powerful storytelling and teaching tools, but can games be truly documentary in nature? While film is an established factual medium, does “truth” hold up in a designed game system? Learn about theory and practice of documentary game-making as well as the social impact and ethics of documentary games.
Questions
Answered
  1. How do you know if your story is a documentary game (not a film)?
  2. What is the role of videogames in a cross-platform approach to documentary?
  3. What traditional issues affecting documentarians also affect documentary game-makers? (i.e. truth-seeking, advocacy, objectivity, representation)
  4. How do game makers balance accountability to real subjects, and good game play?
  5. Is there any subject a documentary game can’t or shouldn’t address?
  6. What funding, publishing and distribution options are available for documentary games?
  7. Can an institutional framework for the development of game projects be put in place, such as it exists for documentary filmmaking?
  8. When is a documentary game a ‘success?’
  9. What does the development, production, and distribution process look like for documentary game development?
  10. What sorts of budgets, teams, and other resources are useful in developing documentary games?
Level Beginner
Category Content, Digital Filmmaking, Documentary, Machinima / Gaming, New Technology / Next Generation