As of September 2, Panel Picker voting is closed. You can, however, still leave comments on the proposals you find interesting. We will announce the first set of accepted panels on Thursday, October 2. Stay tuned to the SXSW Interactive Festival website for these announcements, or e-mail us if you have questions.
Usability is an important component of successful design. But it's just one out of many. Great products must also be desirable, delightful, engaging, meaningful, etc. Can "usability" be a successful strategy and rallying cry to meet these ends? Is 'usability' as a profession up to the task given its general focus on evaluation, efficiency, tasks, and errors?