Turn on ye ole Javascript to add ratings in this low-budg app.

Title:

Low Cost/Low Fi Hardware Prototyping

Your vote:
Yes No
Organizer:
Joshua Bloom, frogdesign
Description:
Abstract: Cheap and easy ways to start taking your software into the physical world. This talk covers connecting your software that is unfortunately stuck in the PC world with the real world around it. Full Description: The low cost part covers reuse of USB keyboards and mice as the starting point for your new peripherals, using wireless keyboards/mice gets your new peripherals untethered from your computer/installation. Low fi shows you how to make buttons and other controls quick and easy from materials available at hardware stores. Other cheap to build controls covered will be things like level sensors, magnetic reed switches and pressure switches.
Questions
Answered:
  1. How can I connect my software to the physical world?
  2. What tools will I need to connect to my PC?
  3. How do my software skills translate into the physical world?
  4. How can I re-use cheaply available parts to create compelling prototypes?
  5. How do I connect disparate, salvaged pieces into a coherent whole?
  6. Where in the process can I take shortcuts or “fake it” while maintaining my core objective?
  7. How can I create repeatable solutions for rapid prototyping?
  8. What are the most common uses for physical prototypes?
  9. How do I make room for physical prototyping in my digital practice?
  10. What is the value of physical prototyping to a software developer?
Level:
Intermediate
Category:
Hardware, Interface Design, New Technology / Next Generation
Type:
Solo
Event:
Interactive 2010
Farah Bloom
on 19/8/09
Thumbs up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
deb Kassoy
on 19/8/09
Sounds like good information...
Matt Cardile
on 20/8/09
very interesting. I look forwrd to hearing more of your thoughts.
on 20/8/09
This is so very green of you.
Tim O'Keefe
on 20/8/09
This seems really interesting.
Joanna ONeil
on 20/8/09
Great overview. You seem to cover it all.
steven bloom
on 20/8/09
it seems like the mind of a genius is at work here. I am particularly fascinated by the thought of "connecting the software to the physical world". I cannot wait to hear more.
Developed for SXSW by Lindsey Simon