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Power-Ups & Press: How the Game Media Impacts the Gaming Industry

Event Interactive 2010
Format Panel
Organizer Karen Chu PlayFirst Inc,
Description From Pong to Starcraft II, from BBS to Twitter, from G4 to Ustream, how have media advancements shape the way we talk about video games? A creative crew of game press forerunners from unique backgrounds chat about their craft, history, observations, and predictions.
Questions
Answered
  1. How is talking about games different than discussing movies or music?
  2. How organic or inorganic is the standard review/rating system?
  3. In what ways do you take advantage of your medium?
  4. How should people discuss video games?
  5. What site, service, or media advancement do you consider a "break-through" in terms of reporting about video games?
  6. Community and social networking are bringing you closer to the public. Is that beneficial or counter-productive?
  7. In what ways are game (or hardware) companies taking advantage of new media?
  8. What is a gleaming example of using new media to bring experts, game developers, and community together?
  9. If any editors or publishers want to add a video game section to their publication (online, print, or on air), what's your number one advice?
  10. What media or social trends do you foresee in the next generation of game journalism?
Level Beginner
Category Journalism 2.0, Video Games, Writing / Technical Writing