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The Right Way to Wireframe

Event Interactive 2010
Format Panel
Organizer Russ Unger Draftfcb
Description This session will provide a step-by-step explanation of how four designers in the User Experience space approach wireframes. An external resource will provide clear business requirements to the UX designers. Each UX designer will choose their own tool for exploring the requirements via wireframes and specifications. In addition, each UX designer will work with their own graphic designer of choice for visual design exploration. Each UX designer will present their results and fully detail their process and their final deliverables to the audience. The audience will be provided ample time to critique and ask questions of the UX designers.
Questions
Answered
  1. What is the best tool for creating wireframes?
  2. How do you feel about the opinion that "Wireframing is dead"?
  3. What's the difference between sketches and wireframes?
  4. What's the difference between wireframes and prototypes?
  5. What do you do if you do not have a budget for the tools you used to create your wireframes?
  6. What do you do if you don't have the time built in to your project to create wireframes?
  7. What are wireframes?
  8. What are other tools for creating wireframes?
  9. Is wireframing necessary?
  10. How do you prove the value of wireframing?
Level Intermediate
Category Design Thinking, Information Architecture, Interface Design, User Experience