EA Dead Space - A Transmedia Marketing Case Study |
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| Event | SXSW Interactive 2009 |
| Format | Dual |
| Organizer | Ian Schafer – Deep Focus |
| Description | This in-depth case-study reveals the method and the madness behind Electronic Arts use of cross platform marketing to communicate separate, self-contained elements of the much anticipated release of their first survival horror game, Dead Space. For this release, EA packaged a comic book, a prequel DVD, and an online experience in order to build, create, and cultivate an audience around the Dead Space brand prior to the official “street date” launch. |
| Questions Answered |
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| Panelists | Ian Schafer (Deep Focus) |
| Level | Advanced |
| Category | Advertising / Marketing |