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Title:

EA Dead Space - A Transmedia Marketing Case Study

Your vote:
Yes No
Organizer:
Ian Schafer, Deep Focus
Description:
This in-depth case-study reveals the method and the madness behind Electronic Arts use of cross platform marketing to communicate separate, self-contained elements of the much anticipated release of their first survival horror game, Dead Space. For this release, EA packaged a comic book, a prequel DVD, and an online experience in order to build, create, and cultivate an audience around the Dead Space brand prior to the official “street date” launch.
Questions
Answered:
  1. What is the Dead Space game?
  2. What was the thinking behind the development of Dead Space?
  3. What were the goals for marketing Dead Space?
  4. What was the "hub and spoke" marketing strategy for Dead Space?
  5. How was the Dead Space comic book used?
  6. What was the role of event marketing?
  7. How did the animated movie play a role in the marketing plan?
  8. What role did interactive marketing, including developing and managing a Dead Space ARE and the use of online social communications (Digital PR) play?
  9. How successful was the campaign?
  10. How did EA measure success?
Panelists:
Ian Schafer (Deep Focus)
Level:
Advanced
Category:
Advertising / Marketing
Type:
Dual
Event:
SXSW Interactive 2009
Melody Naylor
on 19/8/08
Great!
Matt Ott
on 19/8/08
***** 5
Amazing - This justifies my trip to SXSW!
on 19/8/08
sounds awesome, dead space intrigues me.
on 19/8/08
This is pretty darn cool :)
on 19/8/08
Insight into the EA cross platform marketing is extremely interesting. How they manage all of their products is amazing and I can't wait to see this!
Ethan Noble
on 19/8/08
I can't wait for DS to come out. The buzz is deafening.
on 20/8/08
I would love to hear about this!
on 27/8/08
This is a great case study and well worth hearing about.
on 6/3/09
Yes,
This sounds like a very interesting topic. Gamers are pretty much at the forefront of this type of technology.
on 14/4/09
Awesome
on 1/6/09
good news
on 8/6/09
This is another one, and would work better
on 23/7/09
Go for it!
on 7/8/09
I would love to hear it!
on 18/8/09

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on 26/9/09
I would love to hear about this!
on 11/10/09
5 star , would love to know more about this

Johny
on 16/10/09
Sounds like a great talk!
on 24/10/09
I would love to hear about this!
I can't wait for DS to come out. The buzz is deafening.
on 30/10/09
This sounds like a very interesting topic. Gamers are pretty much at the forefront of this type of technology.
on 2/11/09
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on 8/11/09
I will like to watch a video presentation of this case study.
on 22/11/09
This is a great case study and well worth hearing about.
on 28/11/09
Very nice...
on 29/11/09
Keep it up, bookmarked and referred some friends...
on 30/11/09
I can't wait for DS to come out. The buzz is deafening. I will like to watch a video presentation of this case study.
Developed for SXSW by Lindsey Simon