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Engagement 1.0: Understanding the History of Fan Interactivity

Event SXSW Interactive 2009
Format Panel
Organizer Ivan Askwith Big Spaceship
Description U.S. pop culture has a rich history of fan engagement. This panel examines fan involvement in immersive storytelling forms such as ARGs and MMORPGs in a new light, exploring how these interactive narratives can be better understood in comparison with longstanding fan practices from fanfic and cosplay to pro wrestling.
Questions
Answered
  1. What motivates fans to participate in ARGs and MMORPGs?
  2. What forms of engagement are unique in these new interactive narrative formats?
  3. What is the history of fanfic in our media culture?
  4. What aspects of fanfic culture correlates with trends in digitally interactive storytelling formats?
  5. What does cosplay share in common with interactive narratives in new media?
  6. How did cosplay develop as part of media fandom?
  7. What is the history of pro wrestling as "sports entertainment?"
  8. How does the pro wrestling fan experience correlate with role-playing in immersive worlds and participation in ARGs?
  9. What might interactive new media formats learn from the history of these various forms of media fandom?
  10. What benefits can fans and practitioners of digital interactive narratives find from comparing them to longer-standing traditions of fan engagement in popular culture?
Panelists Ivan Askwith (Big Spaceship), Henry Jenkins (henryjenkins.org), Gail de Koznik (Center for New Media at UC Berkeley)
Level Beginner
Category Content